MCP Cursor

Enhance your development workflow with AI-powered MCP tools and extensions for Cursor IDE.

Product

  • MCP Servers
  • Getting Started
  • Documentation
  • Open Source

Resources

  • MCP Specification
  • Cursor IDE
  • MCP GitHub
  • Contributing

Legal

  • Privacy Policy
  • Terms of Service
  • Cookie Policy
Made withfor the developer community
© 2025 MCP Cursor. All rights reserved.
MCP Logo
MCP Cursor
IntroductionMCPs
IntroductionMCPs
3D MCP Cursor Visualization
  1. Home
  2. Servers
  3. Unity MCP
Unity MCP Logo - AI-Powered Development Tool for Cursor IDE

Unity MCP

Model Context Protocol Integration

Overview

A powerful Unity Editor plugin that implements the Model Context Protocol (MCP), enabling seamless integration between Unity and AI assistants. It provides real-time editor state monitoring, remote command execution, and comprehensive logging capabilities.

View Repository

Unity Features

  • •Real-time Unity Editor state monitoring
  • •Remote C# code execution in the Unity Editor
  • •Comprehensive logging system
  • •Editor state tracking and serialization
  • •WebSocket-based communication
  • •Automatic reconnection handling
  • •Command timeout protection
  • •Error handling and validation

Unity Setup & Configuration

Requirements

  • •Unity 2022.3 or later
  • •Node.js 18 or later
  • •npm 9 or later
  • •Claude Desktop or compatible MCP client

Installation Instructions

# Prerequisites
- Unity 2022.3 or later
- Node.js 18 or later
- npm 9 or later

# Unity Plugin Setup
1. Copy the UnityMCPPlugin folder to your Unity project's Assets directory
2. Open Unity Editor
3. Access the plugin through Window > UnityMCP > Debug Window

# MCP Server Setup
cd unity-mcp-server
npm install
npm run build

# Starting the Server
cd unity-mcp-server
node build/index.js

Configuration

# Claude Desktop Configuration
{
  "mcpServers": {
    "unity": {
      "command": "node",
      "args": ["path/to/unity-mcp-server/build/index.js"]
    }
  }
}

Unity Available Tools

  • •get_editor_state
  • •execute_editor_command
  • •get_logs

Unity Required Inputs

command

Type
string
Description
C# code to execute in the Unity Editor
Required
No

format

Type
string
Description
Output format for editor state (Raw, scripts only, no scripts)
Required
No

filter

Type
string
Description
Filter for logs by type, content, or timestamp
Required
No

Unity Use Cases

  • •Unity game development assistance
  • •Automated scene manipulation
  • •GameObject creation and modification
  • •Script debugging and analysis
  • •Editor automation
  • •Scene hierarchy inspection
  • •Project structure analysis
  • •Log monitoring and filtering

Frequently Asked Questions

A powerful Unity Editor plugin that implements the Model Context Protocol (MCP), enabling seamless integration between Unity and AI assistants. It provides real-time editor state monitoring, remote command execution, and comprehensive logging capabilities.
Unity 2022.3 or later, Node.js 18 or later, npm 9 or later, Claude Desktop or compatible MCP clientView detailed requirements
Follow the installation instructions in the setup section above.View installation guide

Unity MCP provides the following tools:

  • •get_editor_state
  • •execute_editor_command
  • •get_logs

Featured MCPs

Github MCP - Model Context Protocol for Cursor IDE

Github

This server provides integration with Github's issue tracking system through MCP, allowing LLMs to interact with Github issues.

Sequential Thinking MCP - Model Context Protocol for Cursor IDE

Sequential Thinking

An MCP server implementation that provides a tool for dynamic and reflective problem-solving through a structured thinking process. Break down complex problems into manageable steps, revise and refine thoughts as understanding deepens, and branch into alternative paths of reasoning.

Puppeteer MCP - Model Context Protocol for Cursor IDE

Puppeteer

A Model Context Protocol server that provides browser automation capabilities using Puppeteer. This server enables LLMs to interact with web pages, take screenshots, execute JavaScript, and perform various browser-based operations in a real browser environment.